Modo 12 - Suscripción anual

Modo 12 ofrece herramientas y flujos de trabajo mejorados basados en el modelo, con una ventana VR integrada en la interfaz de usuario, flujos de trabajo de diseño interactivo y capacidades de animación mejoradas.

Suscripción anual. Licencia de un año de duración, un solo pago.

  652,19 €
Envio gratis
Disponible
SKU
FOUNDRY-MODO-SA
SKU
MODO-SA

Con Modo 12* las herramientas y flujos de trabajo mejorados para trabajar en base el modelo, le permiten llegar al punto '90% completado 'aún más rápido, con Mesh Paint, Preset Browser,  Cloud Asset y mejoras en la creación preestablecida. La creación de AR y VR en Modo se convierte en una experiencia única de inmersión, con una ventana de realidad virtual en el conjunto de herramientas. Un enfoque en el diseño interactivo que permite a los artistas experimentar, permitiendo la creación de formularios rápidamente a partir de un modelo de procedimiento.

Ahora puede empujar, tirar o simplemente mover los datos creados en Modo a más aplicaciones, desde cargadores CAD mejorados hasta flujos de trabajo Unreal / Unity Bridge. Y experimentar flujos de trabajo de animación muy mejorados: construya, reutilice, combine y ajuste modelos de animación fácilmente.

Model-bashing: construcción 3D basada en ensamblaje con ajustes preestablecidos de malla que se pueden agregar sin problemas al proceso creativo haciendo que la ideación sea increíblemente rápida y fácil.

Experiencia inmersiva: cambiando la forma en que los artistas crean y consumen experiencias visuales.

Diseño iterativo: un proceso de búsqueda de formas de procedimiento.

Interoperabilidad conectada: empujar, tirar o simplemente mover los datos de Modo a más aplicaciones.

Animación accesible: construir, reutilizar, combinar y ajustar movimientos de animación fácilmente.

*Software en inglés.

Más Información
SKU FOUNDRY-MODO-SA
Código Producto MODO-SA
EAN 8435371401279
Características

Características generales de Modo:

 Modeling in Modo Software  UV workflows by Modo

Modeling
Modo® offers a unique combination of best-in-class direct modeling tools working hand-in-hand with a highly robust and flexible procedural modeling system. Additionally, Modo features the award-winning MeshFusion Boolean tools, integrated sculpting and retopology functionality.

 

UV workflows
Take the drudgery out of tedious UV creation tasks, with a highly efficient built-in toolset that offers many automated options, supports UDIM workflows, and—unlike some other 3D content creation tools—integrates fully with modeling and selection workflows.

 

 Modeling in Modo Software UV workflows by Modo

Sculpting
Bring your artistic expression to 3D modeling, as you use Modo's integrated brush-based sculpting tools to intuitively rough out volumes and add multiple levels of fine detail with speed.

 

Shading
Streamline your workflow with fast, flexible layer-based and nodal shading systems for building sophisticated, convincing materials with ease. Drag-and-drop presets let you quickly develop the look you want, or simply select from a huge library of highly realistic physically-based materials.

 Modeling in Modo Software  UV workflows by Modo

Rendering
Enjoy photorealistic rendering at amazing speeds and limitless resolutions—even network rendering is free. Modo's production-proven, physically-based renderer offers a rare blend of speed and quality.

 

Baking 
Review textures as you bake and watch them refine progressively. Modo also allows you to tweak settings and make surface changes without waiting for a final render, and it accurately bakes to Unity or Unreal standards with no extra tools required.

 

 Modeling in Modo Software  UV workflows by Modo

Rigging
Featuring a non-destructive, non-linear toolset and fully-integrated modular workflow, Modo's flexible node-based rigging system lets you easily create, edit, manage and reuse complex character rigs.

 

Animation
Incorporating traditional animation techniques applied in innovative ways, Modo's 3D animation framework is highly customizable to meet the most demanding of production challenges.

 

 Modeling in Modo Software  UV workflows by Modo

Effects
Modo's rule-based, directable particles work together with the fully-integrated rigid and soft bodies, and procedural shattering, to let you create compelling dynamic simulations in less time.

 

Hair and Fur 
Modo lets you create and manipulate realistic hair, fur, grass, feathers and other fiber-based effects as actual geometry that can be sculpted, shaded and rendered directly in your scene.

 

 Modeling in Modo Software  UV workflows by Modo

Camera and projection tools
Modo’s advanced tools for virtual camera creation and digital matte painting are perfect for set extensions and product placement shots, while the spherical camera rig lets you work with 360° video.

 

Presets
Segment your work into more manageable parts, avoid repetitive modeling tasks and create repeatable looks with saveable, shareable, reusable assemblies and presets. Plus, convert a series of procedural modeling operations into a new specialized tool to share with others.

 

 Modeling in Modo Software  Modo tutorials

Collaboration and customization
With in-viewport support for Unity, Unreal-compatible PBR materials and built-in export tools, Modo delivers a true WYSIWYG asset creation experience for games and VR authoring. Plus, support for a wide range industry-standard file formats, together with Python and macro scripting, means it’s easy to make Modo work in your pipeline.

 

Modo tutorials
Take your Modo skills to the next level with our in-depth learning resources and free online training videos.

 

Más Información

Modo 12 Novedades:

glTF 2.0 Export to Facebook: Developed in conjunction with Facebook's new ‘3D Posts’ functionality, artists can now create 3D objects in Modo and then share them on the Facebook News Feed. Facebook users can then grab, spin and interact with the objects to look at them from all angles. This technology presents artists with a unique opportunity to create more engaging and compelling content, whilst offering users the opportunity to enjoy interactive 3D experiences on Facebook.

 

Mesh Paint Refinements: Modo's Mesh Paint tool has been brought up-to-date and enhanced, allowing you to quickly bash out models and environments faster than ever before. With the ability to now paint random presets, you can utilize asset libraries in new and exciting ways, and the new array paint modes give you greater control when painting more ordered collections of objects.

 

MeshFusion Surface Strips: MeshFusion is significantly enhanced with Surface Strips, an innovative new feature that works by allowing the creation of strip geometry or topology that lies flush on any Fusion Item surface. This provides a wide range of opportunities for Post-Fusion modeling with either Procedural operations or direct modeling of the Fusion Output Mesh. The most obvious examples are channels and ridges along arbitrary paths — but the range of applications is much much wider, allowing artists to explore iterations more creatively than ever before.

 

Modeling and Design Creation Enhancements: The Jitter tool has new options to randomize the position, scale and rotation of connected geometry within a single Item. It also works with connected selections, allowing you to quickly add subtle realism in situations where previously it would have been difficult. It’s now possible to model even faster in a single 3D viewport by moving objects towards you and away from you without having to interact directly with any transform handles. And a new tool handle has been added to the Vertex Slide tool, giving you greater control when tweaking the position of vertices in a mesh.

 

Modo 11 Releases:

Performance and efficiency improvements:  Modo 11.0 delivers accelerated performance across a number of key areas: support for OpenSubdiv 3 delivers faster deformations; animation caching speeds up display; localized evaluation for MeshFusion improves interactivity; and instances are drawn faster. A large number of workflow enhancements also increase artist productivity, including improvements to the game exporter, the ability to duplicate elements while transforming them interactively, and new selection methods in the Item List.

 

Modeling workflow enhancements: Reinforcing its position as a best-in-class modeling solution, Modo 11.0 offers new MeshFusion features that include the ability to cut, copy and paste Fusion items; enhancements to Auto Retopology including a new Adaptive mode and Curvature metric; a number of improvements to procedural modeling workflows; a brush preview for painting and sculpting tools; and a new customizable Tool HUD for faster access to the tools you use the most.

 

 

Better out of-the-box experience: With a streamlined installation experience and login-based licensing; included rigs for procedural modeling; new render setting presets and better defaults that make it easier to create high-quality, noise-free renderings without specialist expertise; and an emphasis on fixing known issues, Modo 11.0 offers a better out-of-the-box experience. Other improvements include easier access to your recent projects, training videos and online help; and the ability to run Modo in safe mode for debugging purposes.

.

Características generales de Modo:

 Modeling in Modo Software  UV workflows by Modo

Modeling
Modo® offers a unique combination of best-in-class direct modeling tools working hand-in-hand with a highly robust and flexible procedural modeling system. Additionally, Modo features the award-winning MeshFusion Boolean tools, integrated sculpting and retopology functionality.

 

UV workflows
Take the drudgery out of tedious UV creation tasks, with a highly efficient built-in toolset that offers many automated options, supports UDIM workflows, and—unlike some other 3D content creation tools—integrates fully with modeling and selection workflows.

 

 Modeling in Modo Software UV workflows by Modo

Sculpting
Bring your artistic expression to 3D modeling, as you use Modo's integrated brush-based sculpting tools to intuitively rough out volumes and add multiple levels of fine detail with speed.

 

Shading
Streamline your workflow with fast, flexible layer-based and nodal shading systems for building sophisticated, convincing materials with ease. Drag-and-drop presets let you quickly develop the look you want, or simply select from a huge library of highly realistic physically-based materials.

 Modeling in Modo Software  UV workflows by Modo

Rendering
Enjoy photorealistic rendering at amazing speeds and limitless resolutions—even network rendering is free. Modo's production-proven, physically-based renderer offers a rare blend of speed and quality.

 

Baking 
Review textures as you bake and watch them refine progressively. Modo also allows you to tweak settings and make surface changes without waiting for a final render, and it accurately bakes to Unity or Unreal standards with no extra tools required.

 

 Modeling in Modo Software  UV workflows by Modo

Rigging
Featuring a non-destructive, non-linear toolset and fully-integrated modular workflow, Modo's flexible node-based rigging system lets you easily create, edit, manage and reuse complex character rigs.

 

Animation
Incorporating traditional animation techniques applied in innovative ways, Modo's 3D animation framework is highly customizable to meet the most demanding of production challenges.

 

 Modeling in Modo Software  UV workflows by Modo

Effects
Modo's rule-based, directable particles work together with the fully-integrated rigid and soft bodies, and procedural shattering, to let you create compelling dynamic simulations in less time.

 

Hair and Fur 
Modo lets you create and manipulate realistic hair, fur, grass, feathers and other fiber-based effects as actual geometry that can be sculpted, shaded and rendered directly in your scene.

 

 Modeling in Modo Software  UV workflows by Modo

Camera and projection tools
Modo’s advanced tools for virtual camera creation and digital matte painting are perfect for set extensions and product placement shots, while the spherical camera rig lets you work with 360° video.

 

Presets
Segment your work into more manageable parts, avoid repetitive modeling tasks and create repeatable looks with saveable, shareable, reusable assemblies and presets. Plus, convert a series of procedural modeling operations into a new specialized tool to share with others.

 

 Modeling in Modo Software  Modo tutorials

Collaboration and customization
With in-viewport support for Unity, Unreal-compatible PBR materials and built-in export tools, Modo delivers a true WYSIWYG asset creation experience for games and VR authoring. Plus, support for a wide range industry-standard file formats, together with Python and macro scripting, means it’s easy to make Modo work in your pipeline.

 

Modo tutorials
Take your Modo skills to the next level with our in-depth learning resources and free online training videos.

 

Modo 12 Novedades:

glTF 2.0 Export to Facebook: Developed in conjunction with Facebook's new ‘3D Posts’ functionality, artists can now create 3D objects in Modo and then share them on the Facebook News Feed. Facebook users can then grab, spin and interact with the objects to look at them from all angles. This technology presents artists with a unique opportunity to create more engaging and compelling content, whilst offering users the opportunity to enjoy interactive 3D experiences on Facebook.

 

Mesh Paint Refinements: Modo's Mesh Paint tool has been brought up-to-date and enhanced, allowing you to quickly bash out models and environments faster than ever before. With the ability to now paint random presets, you can utilize asset libraries in new and exciting ways, and the new array paint modes give you greater control when painting more ordered collections of objects.

 

MeshFusion Surface Strips: MeshFusion is significantly enhanced with Surface Strips, an innovative new feature that works by allowing the creation of strip geometry or topology that lies flush on any Fusion Item surface. This provides a wide range of opportunities for Post-Fusion modeling with either Procedural operations or direct modeling of the Fusion Output Mesh. The most obvious examples are channels and ridges along arbitrary paths — but the range of applications is much much wider, allowing artists to explore iterations more creatively than ever before.

 

Modeling and Design Creation Enhancements: The Jitter tool has new options to randomize the position, scale and rotation of connected geometry within a single Item. It also works with connected selections, allowing you to quickly add subtle realism in situations where previously it would have been difficult. It’s now possible to model even faster in a single 3D viewport by moving objects towards you and away from you without having to interact directly with any transform handles. And a new tool handle has been added to the Vertex Slide tool, giving you greater control when tweaking the position of vertices in a mesh.

 

Modo 11 Releases:

Performance and efficiency improvements:  Modo 11.0 delivers accelerated performance across a number of key areas: support for OpenSubdiv 3 delivers faster deformations; animation caching speeds up display; localized evaluation for MeshFusion improves interactivity; and instances are drawn faster. A large number of workflow enhancements also increase artist productivity, including improvements to the game exporter, the ability to duplicate elements while transforming them interactively, and new selection methods in the Item List.

 

Modeling workflow enhancements: Reinforcing its position as a best-in-class modeling solution, Modo 11.0 offers new MeshFusion features that include the ability to cut, copy and paste Fusion items; enhancements to Auto Retopology including a new Adaptive mode and Curvature metric; a number of improvements to procedural modeling workflows; a brush preview for painting and sculpting tools; and a new customizable Tool HUD for faster access to the tools you use the most.

 

 

Better out of-the-box experience: With a streamlined installation experience and login-based licensing; included rigs for procedural modeling; new render setting presets and better defaults that make it easier to create high-quality, noise-free renderings without specialist expertise; and an emphasis on fixing known issues, Modo 11.0 offers a better out-of-the-box experience. Other improvements include easier access to your recent projects, training videos and online help; and the ability to run Modo in safe mode for debugging purposes.

.

Supported operating systems:

  • Mac OS X 10.10.x, 10.11.x and 10.12.x
  • Windows 7, Windows 8 and Windows 10 (64-bit only)
  • Linux 64-bit operating system (RHEL 6.8+ & CentOS 7+)

 

Minimum hardware requirements:

  • Processor: Intel processor(s), Core i3 or higher,
  • Storage: At least 10 GB disk space available for full content installation
  • RAM: At least 4 GB RAM
  • Display: At least 1280 x 800 pixel resolution
  • Graphics Card: At least 1GB of video memory / driver support for OpenGL 3.2

 

Recommended hardware requirements:

  • Processor: 2.5+ Ghz quad-core processor
  • Storage: 250+ GB disk space available for caching and temporary files. SSD is preferable.
  • RAM: 16 GB RAM with additional virtual memory*
  • Display: 1920 x 1080 pixel resolution
  • Graphics Card: At least 2+ GB of video memory / driver support for OpenGL 4.4 or higher

*Use of virtual memory improves stability and helps prevent data loss on large projects.

Más información sobre los requisitos técnicos del sistema para Modo, haz click aquí.

Modo 12 Novedades:

 Novedades de Modo  Novedades de Modo
New Procedural Mesh Operations: A Triangulate MeshOp has been added, which lets you export triangulated models in a non- destructive manner. The Merge Mesh operator can now read replicator items as geometry inputs, allowing replicated geometry to be manipulated using procedural modeling tools, and providing an easy way to convert a replicator item into a single mesh item for export. It’s now possible to modulate the shape of an Item Falloff via the Mini Graph Editor, allowing for a much wider array of falloff effects when rigging or procedural modelling. The new Falloff Operator lets you drive Mesh Operation Falloffs via a range of scene and geometric parameters. Cloud Assets and Foundry Share Site: Creating, sharing and downloading preset assets has been improved. Cloud Assets can now be dragged and dropped into the item tree or directly into the Modo viewport. Just want to download the assets and not apply them to your scene? Use the new download badge that appears in the upper left of the preset thumbnail. The process of preset creation has also been significantly streamlined. It’s now possible to create any preset type by simply dragging from it's location in the UI into any preset browser.
 Novedades de Modo  Novedades de Modo
UV Tools and Workflow Refinements: Modo's fast and nimble workflows continue to be refined, with UI optimization and new toolbar menu options making it easier to manage 3rd party Modo Add-ons. The Modo Modes toolbar has been re-organized for more consistency, with a number of modes now having improved workflows, vastly reducing the number of clicks involved in a standard Modo modelling session, while the UV viewport has new buttons to give easy access to a range of common display options. The Fit UVs command has new Gaps options to set border padding. Also, it’s now easier to align multiple UV selections in one go. The Hatchet Collection: Modo 12.0 comes with a selection of python scripts from the popular Hatchet Collection, enhancing core functionality in Modo and making asset creation even more efficient. There's a wide variety of tools to convert curve types, offset curves, select random, and much more.
 Novedades de Modo  Novedades de Modo
Advanced Viewport GPU Acceleration: The Advanced Viewport in Modo now uses Multi Sample Anti-Aliasing (MSAA) GPU hardware to speed up anti-aliased rendering. This is a faster, rough and ready version of an also-available Supersampling method. The new GPU powered Anisotropic texture filtering provides superior viewport texture quality in virtually all cases, at the slight expense of performance. Rendering and Shading Improvements: Providing a much more flexible way of rendering specific frames, a new frame range channel has been added that controls which frames are to be rendered during animation rendering. The new glTF Material Shader allows for complete WYSIWYG between Modo's native renderer, the advanced viewport, and any other application that supports the glTF shading model. A Shading Model drop-down has also been added that includes both PBR & Unlit settings.

Modo 11.2 Novedades:

 Novedades de Modo  Novedades de Modo
Direct modeling improvements: Modo 11.2 brings significantly improved poly bevel features, including: Square Corner to add quadrangles at the corners of a polygon’s boundary edge; Offset Even to maintain an even distance between the inset faces and the original boundary edge; Edge Rail for beveling groups of polygons; and Thicken to maintain a closed volume. Edge bevel now has a mitering option to create co-planar polygons beside the outer edges of the bevelled area, fixing smoothing errors. The Maintain Co-Planar Edge merges unselected co-planar edges to the next unselected sharp edge, giving more predictable results. And the Snap Only Selected option snaps selected geometry to foreground geometry, speeding up geometry snapping for heavy meshes. UV Tool enhancements: The already powerful UV tools in Modo continue to improve, making it easier to texture games assets with consistency and efficiency. Numerous updates have been made to the Texel Density tools recently added in Modo 11.1, making them faster-to-use and providing more reliable results. Additional features quickly align UV islands and stack islands for more efficient texture usage. A UV coverage indicator shows the coverage percentage by foreground items and all items in a UV map. Extra display modes make it easier to select missing or distorted UVs, and there are multiple new commands for detecting UV errors.
 Novedades de Modo  Novedades de Modo
Procedural modeling: Keeping Modo at the leading edge as one of best-in-class modeling solutions on the market, the procedural modeling tools in Modo 11.2 continue to expand and provide greater flexibility. The Select by Previous operation has been updated to support slice related mesh operators, like Slice, Axis Slice, Axis Drill, Solid Drill, Boolean and Curve Slice. The new Set Polygon Type mesh operation operates on any selection of surface polygons and modifies the polygon type, converting polygons into faces, subdivision surfaces or catmull-clark polygons. Plus there’s a new Flip Polygons mesh operation to reverse the surface normal of polygons. Animation performance: Performance continues to improve across several areas of the rigging and animation workflow. Updates have been made to both Weight Editing performance and also Deformer Manipulation, enhancing the overall rigging and animation experience in Modo. When weight editing smaller parts of the mesh, such as a hand on a larger character, or when posing characters where smaller parts of the skeleton are deforming, such as a foot or finger, the interactive performance gains are significantly improved.
 Novedades de Modo  Novedades de Modo
File I/O updates: Modo 11.2 has a much enhanced replicator exporting workflow, allowing you to move data between Modo and other DCC applications more easily and efficiently. Select whether to export replicas as an Alembic particle system, geometry or both via the preferences viewport. Additionally, the FBX plugin has been updated to version Autodesk FBX 2018.1, including support for FBX 2016-2018 export/import options. Cloud based preset browser: Netting quick wins is now even easier! By using the Modo Preset Browser, artists can access the recently updated Modo Community share-site, with thousands of sample files, presets, and templates, directly from within Modo. Simply double-click on a preset to download it and the asset will be installed inside your default content folder structure, in much the same way as you install a regular .IPK file. Easy access to free kits and plugins, as well as direct links to purchase additional Modo Addons, will also be made available and continue to expand as the Community grows.
 Novedades de Modo  Novedades de Modo
MeshFusion updates: Speed up interaction with Draft Unions: a new workflow which automatically splits MeshFusion Items into active and inactive parts, temporarily disabling the union or seam geometry calculation when the contributing mesh is moved. New support for Catmull Clark Sub-D edge-weighted source geometry results in meshes that handle variable edge weights better. There’s a new method for creating material polygon tags, pie menu updates, and two new assembly presets: Rib Trim Assembly is useful for modeling structural ribbing, window/canopy framing and related geometries. ElboPipe assembly provides an easy way to create piping consisting of straight segments and short, tight turns. Workflow improvements: Extensive workflow improvements have been made across all areas in Modo 11.2. Unreal Bridge now has a more compact UI for push actions, including checkboxes for items, textures and materials. It also supports subfolders, works with multiple Modo scenes when the connection is live, and has more precise export progress bars. Other additions include a new shader type - Principled BDRF, based on the paper from Brent Burley of Walt Disney Animation Studios. A new Scene Cleanup command removes any empty meshes and groups, and purges any unused schematic nodes, images, materials and deformers, while the new Playblast command gives you more options when recording OpenGL viewports.
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